Render
Headless graph render
Render a saved .rj graph by giving Roji the render node to execute.
The result is a layered USD package and the Roji Render command needed to render it.
Command
Run a render node from a graph
The render node value can be the node id, label, or display name.
basic
"C:\Roji Studio\roji graph\app\scripts\runners\roji_graph_render.cmd" "C:\show\shots\010\shot.rj" "Render01"
named arguments
"C:\Roji Studio\roji graph\app\scripts\runners\roji_graph_render.cmd" --graph "C:\show\shots\010\shot.rj" --render-node "Render01"
compile only
"C:\Roji Studio\roji graph\app\scripts\runners\roji_graph_render.cmd" --graph "C:\show\shots\010\shot.rj" --render-node "Render01" --compile-only --job-json "C:\farm\jobs\shot_010_render_job.json"
renderer override
"C:\Roji Studio\roji graph\app\scripts\runners\roji_graph_render.cmd" --graph "C:\show\shots\010\shot.rj" --render-node "Render01" --render-exe "C:\Roji Studio\roji render\roji_render.cmd"
Real screenshot needed
Render node selected in Roji Graph, showing the node label artists should pass as
--render-node.
USD composition
Layered, not flattened
The final render USD is a lightweight composition file with sublayers.
| Layer | Purpose |
|---|---|
| Incoming USD refs | The assembled scene files connected into the render node. |
| Camera layer | Generated lookdev camera or explicit camera data. |
| Render override layer | Products, settings, AOVs, light linking, and metadata. |
| Shaderverse layers | Look packages and resolved material binding data. |
| Final render USD | A composition file that references the render layers with subLayers. |
Render output
render_job.json
Every prepared render writes render_job.json. Treat it as the receipt for what rendered.
graphPathrecords the saved.rjfile.renderNodeIdrecords the chosen render node.usdFilePathpoints to the final layered USD.argsrecords the exact Roji Render command arguments.sublayersand resolved refs explain what got composed.
Camera
Save the camera for farm renders
Camera caveat: an unsaved live viewport perspective camera is UI-only.
For farm renders, save the intended camera as a camera node or set an explicit camera prim path.